Monday, January 01, 2007

The Hero's Adventure


The Hero: Someone who has found or done something beyond the normal range of achievement and experience.

A hero is someone who has given his/her life to something bigger than himself.

There are 2 types of deeds for a hero:

1. The physical deed. In which the hero performs a courageous act in battle or saves a life.
2. The spiritual deed. In which the hero learns to experience the supernormal range of human spiritual life and then comes back with a message.

Usual hero adventure:
1a. Protagonist has something taken from him or
1b. Protagonist feels something lacking in normal experiences available or permitted to the members of his socity.
2. Hero then goes off on a series of adventures beyond the ordinary, to recover what has been lost or to discover some life-giving elixir. (A going and returning).

To evolve out of position of psychological immaturity to the courage of self-responsibility and assurance requires a death and resurrection. That's the basic motif of the hero's journey—leaving one condition and finding the source of life to bring you forth into a richer or mature condition.

Even if we happen ot to be heroes in the grand sense of redeeming society, we still have to take that journey inside ourselves, spiritually and psychologically.

There's a certain type of myth which one might call the vision quest, going in quest of a boon, a vision, which ahs the same form in every mythology.

You leave the world you're in and go into a depth or into a distance or up to a height.

Then you come to what was missing in your consciousness in the world you formerly inhabited.

Then comes the problem of either staying with that and letting the world drop off or returning with that boon and trying to hold on to it as you move back into your social world again. That's not an easy thing to do.

There are two kinds of heroes: one who chooses to go on the quest and the other that is thrust into it.

Our life evokes character, you find out more about yourself as you go on. That's why it's good to be able to put yourself in situations that will evoke your higher nature rather than your lower.

The quest to find the inward thing that you basically are. The transition from childhood to maturity...

Other motifs:
1. A swordmaster, or mentor.
2. Temptation and trials.
3. Descent into darkness.
4. Transcendence or resurrection.
5. A source of primal power, the force, God, etc.
6. A monster. (or psychologically, the binding of oneself to one's ego).

The adventure of the hero is the adventure of being alive.


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